Posts about Crazy Over Goo:

Crazy Over Goo FLASH and a Bunch of Other Stuff

Finally, it becomes publicly available! CRAZY OVER GOO FLASH VERSION.
PLAY IT HERE (Newgrounds!)
PLAY IT HERE (Steakface!)

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It’s got 63 levels now, a heavily expanded level editor, more unlockables (costumes, custom colors), completely redone graphics, time attack mode… I don’t think I can remember everything we added. Play it!

I redid all of the graphics, reworked levels, made new ones, and other misc. design minutia. The real gold medal for this one goes to Kristian Macanga, who reprogrammed it from scratch and did the sales and worked to add all the crazy cool new features. Follow him on Twitter! And for other Game Maker users, hit him up if you’re interested in getting your game(s) ported.


PS: Phantasmaburbia is going really well. Once I catch a break from schoolwork (I’m missing class now just to write this post!) and can work in a few last touches, I’ll be putting out a free demo. Keep your eyes peeled!
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PPS: Pollushot is tentatively scheduled to be submitted to the iApp store on April 29. Pretty soon! This could be pushed back though. But here’s something even cooler: it’s coming to the Android app store as well!

Get pumped.

Pollushot Timelapse + New Crazy Over Goo Art

My iOS game now has a working title, Pollushot. Here’s a video of me making a new enemy from scratch. No editing was involved, this is the speed at which I actually work. Stick around to the end to see some regular-speed gameplay footage.


MEANWHILE, after a number of comments on Crazy Over Goo flash I underwent an epic adventure that involved redoing all of the graphics in the game in the span of a couple weekends. PHEW. The new art style takes after the one I implemented for Pollushot, and will hopefully turn our luck around with getting the kind of bids we’re looking for. Here are some screens of the new style.

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It took a lot of time and energy in a painfully short period of time, but I’m really happy with the results.


Hey, you guys remember Prophecy? The dude who made the soundtracks to Escape from the Underworld, Assassin Blue, Dubloon, Crazy Over Goo, and Wolf? Well he’s now AKA’d as Jason Covenant and he’s launched a new site after being mostly inactive on the internet for several years.

I urge you to check it out.

Oh, and did I mention that he’s got some bangin’ new music with new track due weekly? Yeah.

Crazy Over Goo FLASH Edition Trailer

This has been a long time coming. I’ve been working with a dude named Kristian Macanga and we’ve ported Crazy Over Goo to Flash. This new version has 63 levels over the original’s 50, with many of the original’s levels moved, edited, or outright replaced. New unlockables, a new “medal” system for players who are interested in getting high scores, and general awesomeness is all in this package.

As of now we’re currently seeking sponsorship. Look forward to it!

December 4th, 2009
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Crazy Over Goo – Now with Online Scores & More

A fun, simple mouse-controlled platformer with 50 short, gimmicky levels. Also featuring a level editor and tons of unlockables to keep you playing.

Hey, everyone! You probably thought Crazy Over Goo was totally finished and done with… and so did I! But thanks to some help from the esteemed UnknownGamer, Crazy Over Goo now has online scores! I also fixed some bugs and included a brand new secret for getting your click total below 650… I don’t want to give it away, but it’s pretty damn cool.

Your old save file will still work, so be sure to hold on to it before you update if you were using Instantplay-type browser players.

I’d like to release an extra level pack of user-created levels, but so far there haven’t been many submitted! Use this new version as a chance, perhaps, to reacquaint yourself with this game and maybe put together a level. You can upload it and post the link, or email it to banovg at gmail dot com.

Information
Title: Crazy Over Goo
File Size: 3.8 MB
GM Version: GM7
Changes Screen Resolution: No

Mirror 1:
GameJolt
http://gamejolt.com/freeware/games/platformer/crazy-over-goo/171/

Download Links:
Mirror Two:
YoYoGames
http://www.yoyogames.com/games/show/80900

Mirror Three:
Host-A
http://host-a.net/banov/CrazyOverGoo.zip

HIGH QUALITY SOUNDTRACK:
(Save in the same directory as the game exe)
http://host-a.net/banov/COG_Soundtrack.zip

Screenshots: (Click to enlarge)

Credits:
-Banov, as in, me, for ALL sprites, animations, programming, etc
-Prophecy for composing the soundtrack

Crazy Over Goo

It’s finally here! Formerly known as “Yellow Goo Love…”

A fun, simple mouse-controlled platformer with 50 short, gimmicky levels. Also featuring a level editor and tons of unlockables to keep you playing.

Information
Title: Crazy Over Goo
File Size: 3.4 MB
GM Version: GM7
Changes Screen Resolution: No

Download Links:
Mirror One:
YoYoGames
http://www.yoyogames.com/games/show/80900

Mirror Two:
WillHostForFood
http://willhostforfood.com/?Action=download&fileid=65457

HIGH QUALITY SOUNDTRACK:
(Save in the same directory as the game exe)
http://tiny.cc/YI4Yf

Screenshots: (Click to enlarge)

Credits:
-Banov, as in, me, for ALL sprites, animations, programming, etc
-Prophecy for composing the soundtrack

Yellow Goo Love “Secret”

I’ve finally finished work on Yellow Goo Love’s “secret” section, and I’d like to share it. As some people have already guessed, it’s a Level Maker!.


Build a level like this…


And then watch it come to life!

The levels are saved externally with the extension .ygl… you’ll be able to send your own custom-made levels to fellow Yellow Goo Love players and the like. I’d go as far as to say that this feature could be the game’s killer app.

Though, I’m not actually going to let people get their hands on it until the game’s finished. You need to beat 25 levels to unlock the custom level maker, and I don’t plan to put out any more than the first 20 levels for now. After I clean up a few loose ends with the custom levels, I’ll get back to level designing and hopefully will wrap up this game soon. It’s been a surprisingly long process making this game, mostly because I’ve been working on it very infrequently.

Special thanks to Brod, who gave me the basic structure for the level maker and without whom it wouldn’t have been possible for me to tackle.

Yellow Goo Love – WIP Release!


Alright! Yellow Goo Love’s first release is out. You can check the GMC topic here:
http://gmc.yoyogames.com/index.php?showtopic=422730

Or here’s a copy of the game’s topic right here:
———–

A fun, simple mouse-controlled platformer featuring super short, gimmicky levels. 20 levels are included in this version.

Information
Title: Yellow Goo Love
File Size: 3.2 MB
Developed With: Game Maker 7

Download Links:
Mirror One:
YoYoGames
http://www.yoyogames.com/games/show/73267

Mirror Two:
WillHostForFood
http://www.willhostforfood.com/access.php?fileid=57906

Screenshots: (Click to enlarge)

Credits:
-Banov, as in, me, for ALL sprites, animations, programming, etc
-Prophecy for composing the soundtrack

Yellow Goo Love Update

It’s been a little while since I talked about Yellow Goo Love, eh?

The truth is for a while I was stuck in a rut. I ended up spending too much time trying to polish the game and fix bugs rather than design new levels, and eventually each time I came to work on the game I’d end up quitting in frustration over something I couldn’t get just right. Luckily, I think I’ve polished it to the point now where I’m ready to move forward a little more.

I don’t think I’ve talked much about the concept yet, either. In the game, you use a mouse to launch around an elastic ball of goo that drips and splatters every time it hits stuff. The control and movement feels really physics-based, but the levels are all designed as very short platforming puzzles.

Basically the game’s main focus is really gimmicky, short levels that make use of a large variety of different mechanics. As you play the game you’ll face a really constant stream of new level pieces, but only in bite-sized bits. It’s kind of like the game has ADD. You also have the option of browsing through levels with the left and right arrow keys, so you can beat levels in whatever order you feel like, perhaps skipping ones you’re stuck on. It’s very casual in that way.

And here are some screenies for those who are curious…

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In a blue zone, you can jump even while midair… essentially giving you limitless freedom of motion.

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In this level, you have to time your way through the razors which open and close at regular intervals.

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The black line extended from the circular blocks spins around and around like a really fast clock hand; you can attach yourself onto it by jumping onto it, then launch yourself by clicking again.

Let’s Play Assassin Blue!

I thought this was hilarious and just had to share it…

A dude from Britain who goes by the name Malefact played through Assassin Blue, recording his commentary along the way. Fun times! I stuck all the videos into a single playlist so you can enjoy them all from the comfort of my blog.

That aside…

I haven’t had much time to work on my new game, but I have given it a title: Yellow Goo Love! I think those who enjoyed the likes of Assassin Blue will find this an odd change of pace, but, hey. Now here’s a screenshot or two for those who are hungry to see them…

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The intro cutscene, from which the game gets its name…

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Yeah, I threw in a Super Mario Galaxy level for kicks.

EDIT!
Holy shit, I was featured on IndieGames.com
My life = Rather complete
*___*

January 19th, 2009
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My Next Game…

…Looks like it might be this!

No title yet, but this is some kind of puzzle/physics/platformer thing. You hold down the mouse to aim and release to fling the little yellow goo ball through the air. A lot of focus will be on different level gimmicks/mechanics, like blocks you can stick to.

I’ve been playing around with this for a couple days now, don’t know how much time I’ll have to work on it in the coming days/weeks. I might skip the WIP release and just put this out when it’s finished, at the rate it’s going.

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