Delirium

A game I worked on as part of a team of 8 for a 10-week class. I was the lead designer and also did a lot of art (mostly for UI) and also some programming. In it you play as a character exploring the labyrinth of his own mind, battling monsters to overcome his Problems (cutscenes missing from final product). It has a large component of randomization.

This isn’t listed with my other games because it’s largely incomplete, though playable to an end boss.

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