An adventure-RPG set in modern day American suburbia. Ghosts overrun a small town, and it’s up to four teens to battle them using weapons found in their homes and assisted by friendly spirits of the deceased.
My biggest game to date, and my first commercial release for PC after years of making freeware. This game used the Dubloon engine as a starting point before culling it down and making something that feels less like a typical RPG. There’s no currency and almost no NPCs, but there are spatial puzzles, unique bosses and an original, twisty story.
I mostly made the game myself, but for this project I brought in Michael “Rockythechao” Charnecki to do additional art (like the high-detail portraits for talking), and Jason Covenant took care of the music.